MedicatedSquirrel Avatar

MedicatedSquirrel

280 activities
commented in Pixel Piracy / Wiki

@MrCombatGiraffe yes there may only be 100 comments out here, but in the actual giveaway sub-forum their is over 1500, please refer too, http://pixelpiracy.gameiki.com/Pixelpiracy_Forum/subforum/Pixel_Piracy_Give_Away-49

#everyonelookingforthegiveaway

modified in Pixel Piracy / Wiki
modified in Pixel Piracy / Wiki
commented in Pixel Piracy / Discussion

Yes, they are all for lets play videos, as for monetization I'll look into it, but I'm about 80% sure the Dev's said go for it.

commented in Pixel Piracy / Discussion

To link an image you need to upload it to the web somewhere.

also if you haven't. verify your local files using steam.


are you mac or windows?

commented in Pixel Piracy / Discussion

or just add a save button that's just above they exit button.

commented in Pixel Piracy / Discussion

mhmm, seems you've run into more trouble with it than me, I normally just let my pirates bleed and it seems to stop at some point. I've not had anyone die to it yet.

is this in the latest patch?

commented in Pixel Piracy / Discussion

Have you opted into beta builds via the steam properties for pixel piracy?

commented in Pixel Piracy / Discussion

From your steam library, Right click pixel piracy -> properties -> Local files -> Verify integrity of game cache.

commented in Pixel Piracy / Discussion

neat little trick, but there are other faster and easier ways to make a ton of cash/items.

commented in Pixel Piracy / Discussion

have you done a verify local content?

commented in Pixel Piracy / Discussion

are you suing special characters in your captain or world name?


commented in Pixel Piracy / Discussion

no idea how to fix it, but i do know how to teleport you to any other place.

its a trade secret but if you email me the save file too medicatedsquirrelpirate@gmail.com i'd be happy to relocate you. and my any other changes to your save at the same time.

commented in Pixel Piracy / Discussion

I agree i think the knockback and AOE dmg from cannons should be reduced, real life cannon balls only damaged exactly what they hit. and explosive cannonballs should be reserved for the likes of legendary boats and end game play.

Everyone loves a good tower defense game, i could play them for hours.

commented in Pixel Piracy / Discussion

you can save him. check out this very short and quick guide by my friend Prelight.

http://steamcommunity.com/sharedfiles/filedetails/?id=241690119


commented in Pixel Piracy / Discussion

First thing to do is to verify the files through steam, if that doesn't work, re-log into steam. if all else fails delete the local files and re-install pixel piracy. Beware the new patch will probably break any saves you have.

commented in Pixel Piracy / Discussion

Mac support is come. no eta on when, but the devs have bought a new Mac pc to test on.

commented in Pixel Piracy / Discussion

sorry i have no idea, i was just repeating what i've seen the devs say.

commented in Pixel Piracy / Discussion

Do you have a large number of skills on them. I earlier found for someone else that his captain had over 16 skills and deleting the ship repair skill put it back to normal.

commented in Pixel Piracy / Discussion

Their is just so much about games its very hard to just get started. as it take no less that 5 different fields to come together to make one game.

Games are often all about efficiency, knowing how to store data and access it again. logic loops like "for" and "while". when to cache data and when not too saves on ram(small games only take up 100MB or less,so go cache crazy". and getting to grips with data storage like, "Lists", "Arrays","trees"

sorting algorithms "bubble(lol never use this)", "selection", "inserstion" "Heap".

searching algorithms like "linear", "binary".

An example of some of these in use would be a game coding design called pooling. creating a new object takes way to long when you have 20 guns all spawning 100's of bullets. so create a few thousand bullets at the start of the game and put them into a list. when a gun fires it asks for the next available bullet using a quick linear search of the list(or a pointer thats already pointing at the next one). take that bullet move it to your gun position and shoot it out. after a given time move that bullet back to the list and remove it from the game area so its ready for someone else to call on it at anytime.

Some of these things take people years to fully understand. so don't expect more that being able to rotate a few boxes and maybe change their colour at first. but keep trying and hopefully in a few years you might grind out something playable.

hopefully that doesn't put a dampener on your spirits. I'm not a professional these are just some things I've learned from trying to make games myself.

commented in Pixel Piracy / Discussion

Pixel piracy i believe is made in Unity pro. It uses c# and a form of javascript. their is a unity free edition, its exactly the same as unity pro except for some features like dynamic lighting that make a game feel and look professional.

Plenty of online tutorials to get you started. as for the pixelation, that is all just art work.

A great place to start is with the "gamer to game developer" series. google "GTGD".